Here's a summary of projects I've worked on.
Nom Nom Nom Nom - A Game About Cats Eating Food
Our latest game from Forest Games is a fast-paced, fun game about three hungry cats and one hungry goat dressed as a cat. Using innovative physics, you can manipulate the playing field to your advantage by missing the kibble and causing ripples in the water.
Nom Nom Nom Nom was created by Paul Forest from Forest Games (yours truly), Jamie Tucker (Art), Harry Mack (Audio), Karen Halloran (Voice Talent), and Squirrel Nut Zippers (Music).
Nom Nom Nom Nom is coming soon to iPhone, iPad and Android phones.
Here's a video of an early version of the game.
Treasures of the Crystal Sea - An Underwater Exploration game
This is the latest game from Webkinz. I was the sole developer on this project, and it's the largest single game on the site.
Titanic Pinball - Save the Survivors of the Titanic By Knocking Them Out of the Water!
In this physics-based game, you can play pinball on the deck of the sinking Titanic and save its passengers from drowning in the water below. Hilarity ensues!
You can play the game here: http://paulforest.com/titanicpinball/index.html
This game is made with Flash 9 / Actionscript 3 using the Box2D physics game engine. Titanic Pinball was made in exactly three days at TOJam 3, an event in Toronto. Art was created by Barry Row, sound was created by Arthur Zaragoza. See TOJam.ca for more details.
Here's a gameplay video:
Tropical Troubles - Help your monkey gather bananas and avoid enemies in this cute, fun platform-style game made for kids at Webkinz.
Gameplay video:
Waddell's Icecap Adventure - Collect fish and avoid falling into ice holes. Can you beat all the levels and satiate your penguin's appetite for fish?
Gameplay video:
TW-Light - An Open Source Space Combat Game, set in the Star Control universe!
Project's Homepage is here: http://tw-light.berlios.de/
You can download and play this game for free. It rocks!
Here's a gameplay video:
Goatscape - A shoot'm up with a goat's head fighting ink creatures to save a shivering kitten. Plays like Smash TV. Two-player if you've got two Xbox controllers or something similar, otherwise it's WASD + cursor keys.
We showed off this game at Gamma 01 in Montreal at a live party in a bar. Live music from DJs was piped into each game and it changed the gameplay of each game in some particular way. In Goatscape, it made the backround elements dance around in time to the music.
The "Angry German Kids" are:
Rob Segal, Programmer of the Ages
Christopher "Murphman" Murphy, Programmer to the Stars
Paul Forest, Programmer of the Badger+1
Nick Coombe, Artist of the Inkscape
Matt Coombe, Artist to save us all.
Written in C# using the Torque Game Engine.
